Digital Portfolio of
Jagoda
Bocianska
I’m a Digital Animator and Technical Artist with professional experience in animation, rigging, motion, VFX, and visual development. I enjoy combining creative and technical skills to bring ideas to life, whether that means creating character animations, building reusable systems, or finding new ways to make complex ideas simple and engaging.
With experience in both animation production and game development, I love working at the intersection of art and technology and collaborating with others to turn ideas into polished visual experiences.
Edurino - Technical Artist

For the past three and a half years, I have worked as a Technical Artist at EDURINO, combining creative and technical work across the production pipeline. My main focus has been scene setup and character animation, including character rigging, 2D animation, and 2D VFX. I also work on asset optimization and performance testing, and collaborate closely with programmers and other artists to bring assets and features into the game. My role also includes adapting and preparing artwork in Adobe Illustrator, creating reusable assets and animations, and developing small technical solutions when needed.
Characters in the "Hero" Series



The main hero characters are rigged with Unity 2D in-built system, using bones and mesh vertices to move.
The citizens are purely GO based rigs, they use pivot points to move.
Thanks to this 1 only had to set up the hierarchy, animator and animate the characters once, then it was just a matter of switching the sprites to create half a dozen more citizens.
Main characters in Maya The Bee collaboration


We wanted to go with as low amount of bones as we could to save processing power. The skinning only covers the main body shape and antennas.
The base and PSB file is shared between characters saving draw calls.
Libraries were utilized for everything except sprites with complex shape and position, the instead have a separate GO.


If you are interested into looking at unity scene set ups and gameplay
please reach out to me and I will be more then happy to go into detail.
Boulder Media /Netflix - Junior Animator

I worked as a Character Animator on the Netflix animated series Captain Fall, creating character performances and animations using Toon Boom Harmony. During my time on the project, I was also trusted with creating reusable animations, such as walk cycles, to help other animators work more efficiently. I additionally tested new character rigs and provided feedback to help identify and resolve technical issues.









Personal Projects
Lip Sync Test - With Rigged Puppet in ToonBoom Harmony

Olive rig by Kyu-bum Lee
4th Year University Project









Scenes in ToonBoom Harmony










ILLUSTRATIONS














